Game Design
Hey there,
Just here again just to give my thoughts on the bits that I have just read from. The first bit reading i read was What is a game? by Wolfgang Kramer. I completely agree with him when he says that a game is a pleasure. I like the that he calls games like monopoly and scrabble rule-games because they are games with rules. Kramer goes on to say that all games need to have game rules, goals, the course of the game will change and competition which i totally agree with because without rules or any the game would be unfair and boring. He says that there is a freedom in a game where the player is not forced to play the game.
The second reading i read was Pulling the Plug: In defense og Non-Digital Teaching and Learning. The post starts off with saying that beginners should start off with non-electrical games because its efficient for the students learning and the teachers. I agree with that statement because if you get to know the theory based things you will pick it up a lot easier when doing it on electronics.
The third reading was Don't be Vidiot by Greg Costikyan. It was a speech from him in 1998.He starts off the speech saying that game developers for the likes of shooters and real time strategy find it very difficult to find any difference between their game any other developers games because they are released in big numbers at a time. I agree with this because being a gamer myself i have played all these shooters but they all seem the same and pretty much have the same outcome. He goes on later to say that other types of games like boardgames have been around for some much longer than electronic games but yet the boardgames have been way more explored with, which i think when you think about it makes complete sense.
Just here again just to give my thoughts on the bits that I have just read from. The first bit reading i read was What is a game? by Wolfgang Kramer. I completely agree with him when he says that a game is a pleasure. I like the that he calls games like monopoly and scrabble rule-games because they are games with rules. Kramer goes on to say that all games need to have game rules, goals, the course of the game will change and competition which i totally agree with because without rules or any the game would be unfair and boring. He says that there is a freedom in a game where the player is not forced to play the game.
The second reading i read was Pulling the Plug: In defense og Non-Digital Teaching and Learning. The post starts off with saying that beginners should start off with non-electrical games because its efficient for the students learning and the teachers. I agree with that statement because if you get to know the theory based things you will pick it up a lot easier when doing it on electronics.
The third reading was Don't be Vidiot by Greg Costikyan. It was a speech from him in 1998.He starts off the speech saying that game developers for the likes of shooters and real time strategy find it very difficult to find any difference between their game any other developers games because they are released in big numbers at a time. I agree with this because being a gamer myself i have played all these shooters but they all seem the same and pretty much have the same outcome. He goes on later to say that other types of games like boardgames have been around for some much longer than electronic games but yet the boardgames have been way more explored with, which i think when you think about it makes complete sense.
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