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Showing posts from November, 2019

Unity Free Tutorials

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Hi People, The first tutorial I watched was on how to make a coin. I think this was useful tutorial because for my final game that I'm making the character collect coins that will be scattered through out the map. So the tutorial I watched started out with a red sphere. The maker of the video then brings in a cylinder shape and changes the dimensions on it so it forms the shape of the coin. They change the colour of the coin to gold. They then went over to Microsoft Visual Studio. They put some code into so that the golden coin would rotate when you play the game. I like the idea of the coin spinning because it show the skill involved by doing that. They duplicate the coin when they hit play it shows that all the coins are rotating at the same time and in the same direction. For the second video it was classic from the man himself Jimmy Vegas. This video was on wind zones and skyboxes. I thought this would be a handy one for my game as I'm considering putting them into my ga

Game stories

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Hey All, I'M here to give my thoughts on the readings for this week. In the first reading it starts off by saying that every game doesn't need a strong story, it also says that there's many games out there that has the potential to be a good game. The article basically says that the problem is that the game designers come from other jobs so they might need help to get to know the full idea of the game. Theres good books on game design but very few of them tell you how to start with a idea and turn it into a design.The writer of the article says the hardest job in game design is when you get the initial idea or concept and turn it into a game. Into the Woods: a Practical Guide to the Hero’s Journey . by Bob Bates. The second reading was from  What every game developer needs to know about story by John Sutherland . The article starts off by saying that the story is the hot part of the game. This is because the quality of games are rising in the young art form. As the game

Alpha

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Hey All, Just here to talk about my game and how it's going. I have the layout of the land, there's mountains in it with a trail going up to it. The mountains have a rocky look to it. I want to have either a waterfall coming from it or maybe just have some sort of lake so I'm working on that. I have a character in the game but I can't seem to get him working properly. I want to get him picking up items and throwing items in the end. I want to get the trees moving in the wind along with the grass. I have some houses in the game, I want to add coins to collect through out the terrain. By next week I'm hoping to meet all these targets to near the end goal of this game.

Week9 Progress

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Hello, I'm just here to reflect on on everything over the past 9 weeks. To with this module I was quite happy doing this every week without any bother, towards the middle of this semester I kind of started slack on all my modules. Every week i don't mind doing the bit of readings on the Tuesday and Thursday and then on the weekends leaving comments on other people's blogs, I think it quite enjoyable and helps the other people know where they are with the work they're doing on their blogs and most importantly their projects. If I was to say what I enjoyed the most I'd probably have to say was the readings on the growth mindset, I thought the videos on them were quite interesting and it really got me thinking on the topic in general. I think what was said in the video was very true and in my personal opinion I think it's a common problem happening everyday. For the second semester I am looking forward to going onto new experiences with the module, I hope to im

Review week comments and feedback

Hey all, I want to discuss the comments that are left on my blogs and the ones I leave on other peoples ones. From reading through the comments left on my introduction blog, the people seemed to be happy for me that I enjoyed my year last year and some of them said they were fans of my music choice and my movie choices. Some are saying that they enjoyed reading my blogs and I think thats good because I don't want to be putting anything out there someone to hate it, but if I got any bad comments I'll take it as constructive criticism.  I think thats important. From the comments that I give out I think are alright, I like reading through different peoples blogs and finding out different life stories from them or even the hobbies that they do or the interests that they have, maybe they will have the same interests as me and that could get us communicating. I think the comments I leave on other peoples game projects are fair, I will tell if I like the game and if i have any ide

Week 9 Reading and writing

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Hey All, Just here to talk about the last 9 weeks of doing these readings, I just want ti say that I think my reading and writing skills have improved a bit. I don't until the last 9 weeks that I haven't read since the leaving cert and even then I hated it. But now I don't mind taking an hour out of my day to read a few things that could be useful towards my game in the end. In some of the blogs we had to read things about the thought process of even making a board game, with the likes of the rules, what components are in the game and  how many players are in the game.  I think when thinking back on the blogs my favourite one was the growth mindset one. I thought the ted talk videos were very interesting and made a lot of sense. The way the Doctor was saying the kids in this generation are looking for high award for the little tasks, she says that this can effect your overall ambition in life so like you might not be aiming high enough for your life goals. This can all c

First Playable

Hi All, So i was just working on my first game, it's not going well at all. I think I'm over thinking the whole thing and not getting anywhere because of it. I do be making the likes of a mountain and at first I do like it and then a few minutes later i'll change my mind and delete it. I just need to stick to my first judgement and go with it. I don't find anything that i'm told to do on the tutorials hard it's just choosing the right items that i want.

Unity free tutorial

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Hi, For this weeks unity tutorial I was told to pick my own tutorials and write my thoughts and if I thought they were useful. I chose a tutorial from the legend himself Jimmy Vegas. The tutorial was about how to pick up and throw objects using unity. I thought this would be useful for my game. Jimmy first showed how to pick up an item by first using script for it. For the script he goes into visual studio to begin the process of it.  When Jimmy was in visual studio he types out the script for being being able to pick up an object and being able to move it. He also turned off the gravity and typed in the code for which button to use to activate it. He also puts in when you let go of the object that the gravity will turn back on, he said this can also be used for throwing objects. The second video I watched was on background music. I think this is very important because if you're playing a game the music is the thing that could make the player concentrate or get them in the zone

Game Fun

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Hey Blog, Just here to talk about the readings i just read like I have done for the past 7 weeks. The first readings I read was from the Kinds of Fun . It starts off with a list in the readings and the first one was 'Sensation'. It says that games can engage the senses directly. Another one on the list was 'Fantasy' it basically says that a game can have a virtual world which can be in some cases known to be better than real life. There's others on the list like  the following: Narrative, Challenge, Fellowship, Discovery, Expression and finally submission. These are needed to make a fun game. Other reading was from  Clubs, Diamonds, Hearts, Spades: Players Who Suit MUDs, by Richard Bartle . It goes on to say that there are four approaches to playing MUDs are identified. The approaches  rise from the inter-relationship of two dimensions of playing style : action versus interactions and world oriented versus player-oriented. The third one was on  MDA Framework .

Workshop01

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Hello, Just watched yet another classic unity video tutorial from the man himself Jimmy Vegas. Jimmy starts off the video by saying he was going to show us a video on how to get and use skyboxes and wind zones. He wants to change the default skybox that the player will see when playing the game. He goes to the asset store to find a free skybox, he downloads the TGU sky pack which has all different types of skyboxes to choose from. He says when you are choosing a skybox not to choose a random one because it can turn out to look horrible. Jimmy goes for a bright skybox that he says is giving off like a yellow like colour so decides to change to colour. He moves on to wind zones. He shows me how to use the wind zones and what the different types of  turbulence can do to the game. It makes the trees go mad and go all over the place. In the second video Jimmy wants to show us how to pick up the weapon and show us how to do fade screens. Jimmy starts off by saying that he wants us to get

Game Decisions

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Hey there, I am here to talk about the readings i just read. i will also give an honest opinion on them and my thoughts on the matter. So I read  Building a princess saving app By Dan Cook . The reading starts with a list of the different members that was involved in the project. This is important because its important that every member gets credit for the work they did. The introduction starts off by saying that there are many problems making an MMO- massively multiplayer online game because there are things like server scaling, scaling economics, the politics and the level design is a must. The progression is imperative because not only is it a big achievement, it also shows the the producer how you got from the starting to the finish product. Moving on to friendships, the article goes on to say a friendship is a bond between two people, it says that friendships form from similarity between the two people. The Dunbars layers is someone who structured distribution of relationship