Posts

Showing posts from October, 2019

Games GDD

Image
Hey There, Just here to talk about my about my weekly reading that I have to do. The writer first starts off by saying that he really enjoys games with their physical presentations. He said that a player is more than likely to enjoy a game if there is mote thought is put into the design of the box, rules and all the components of the game. I totally agree with this statement because you are more than likely to buy a game if the design looks good. The writer then moves on to talk about the components of the game, The writer goes on to say this about the components, he says that you should make the tiles smaller than the space they're placed upon, use highly contrasting colours for the player pieces and use shapes as well as colour to identify the pieces. For the box he says to put the name of the game on the side of the box. Also make sure any back to back photo shows a legal game position, this is important thing to do. The last thing is to print opposite sides of the box hori

Game Vision Statement

Image
Hey there, Just here to talk about my game vision statement. The game genre i was going for is like a platform game. My gameplay was going to be where the player spawns on a platform, the player must then jump to the next platform and land on it, if they don't they instantly die from touching the lava. I was thinking of adding that the player will collect a coin or something to buy different types of maps or maybe some different types of outfits. For my games resources i was thinking of having 5-10 different levels all the levels will have a different themes to them, like one level could be a classroom and another could be a house where you start in the kitchen and you need to make it to the roof. This is a link to a similar game  The floor is lava . (Source Pinterest)

Unity Tutorial 3

Image
Hello there, Just here to talk about the unity tutorial that I just did. This week on the tutorial we had to create a clock. It was to display the current time. I started by first creating the game object as the guide told me to. The instructions then go onto creating the face of the clock, Basically for this part I had to get a cylinder and change the dimensions of it to flatten it out to make it look like the face of the clock. The third instruction was to create the clock periphery. You start by adding a cube and scaling to (0.5,0.2 , 1) - this makes it into a narrow flat long block. I then had to position the cube to place it on top of the face of the clock. After giving the cube a colour, you had to duplicate it around the clock to show the hours. Step four is creating the arms, possibly the most important thing to do. To create the arms we start by making a cube and scaling it to (0.3, 0.2, 2.5) this makes it narrow and longer than the hour cubes. I positioned it (0, 0.2, 0.75)

Games MDA

Image
Hello, Feels like forever since I have been here. I am here to talk about the readings I just read and game MDA. From my understanding of the reading i think the  MDA  is the way it connects by the game design, game development, game criticism and the really in depth research of the game. I think these elements when making a game because that how it's formed. A game when designed is made into a physical prototype with putting together the software interface with different controlled experiments. The reading goes onto to say that games are different to any other entertainment because the consumption is unpredictable. This came from the article  MDA Framework. by LeBlanc, Hunicke and Zabek . From reading this i'm not sure if I fully understand it. My other interests in this weeks reading came from  Designing to Promote Intentional Play. by Clint Hocking  and i watched a seven minute video from vimeo  Game development . (Source Pinterest)

Game Elements

Image
Hello there, Just here to give my weekly opinion from the readings I just read. The post starts off by saying that games all have recurring themes like rules, conflict, goals, decision-making and an uncertain outcome. I totally agree with this but then the writer goes on to say that games are activities, safe and outside-side ordinary life, most of what he said i can say is fine but not all games are "safe" because there are many games out there that are very much not safe. I then began to read the content from when i clicked the  Players . I thought this post was very interesting because it asks all the different questions that really don't come mind (well my mind anyway). Well for my game i was thinking of just doing player vs. the game system but maybe i could make it for online too. The reasons some of the questions being asked in the post weren't thought of by me was because my game will be an offline game and i will not have to worry, how many players will be

Feedback Thought

Image
Hello there, I am here to talk about the two articles i just read on feedback. The first article i read was  Why rejection hurts so much-and what to do about it.  The writer goes on to say that that rejection is the most common emotional wound to happen in life-which is very true in my opinion. They also say thanks to social media and technology we feel rejected when someone doesn't respond to us when you either comment on their wall or even dm them. From reading this article i think the writer is trying to tell us that we're all experiencing new forms of rejection as technology grows. i think its great that they are able tell what happens to the brain when we fell sort of rejection. The second article I read was  Silence the critical voices in your head.  This was an interesting article in my opinion. The article first starts off by saying that we as people listen to the negative voices in our heads so when then put doubts on ourself believing that we're not good enough

Game Brainstorm

Image
Hey there, Just here to give 4 possible game ideas that I could be making over the next few weeks for my own game. The process of thinking of any game is not an easy task for anyone. There are things like what kind of genre do I pick?, how many characters are going to be in the game or even where is it going to be set. My favourite genre would have to be either shooters or sports games like Call of Duty. But at the moment my favourite game would be Mario Kart. So for my first game idea is where there will be either 5-10 levels, each level harder than the next. But the levels will have objectives like having to collect a certain thing like a coin or something but the special item wont be easy to get because there will barriers in the way that can kill you causing re-start the level. Each level will also have a different background, maybe i'll try having moving objects in the background. A game also needs sound effects, like when you collect the item you need to pass the level. It

Unity Tutorial 1

Image
Hi there, I have just been watching tutorials on unity. I am here to give my opinion on how i feel about the whole thing. The video starts with Jimmy Vegas, he firstly shows us the different things like the hierarchy, this is where we store all the games objects for the scene. He clicks down on the right mouse button to pan around. On the right hand side of the page there is the inspector panel where all the setting are for all the objects in the game. The project window is where we store all of our assets.The console is great for scripting. The app is very customisable. Jimmy says anything that is built on unity can be used on different devices like android, I like this and i thinks thats very handy.Unity does not support Java Script anymore but it used to. The second video starts with Jimmy saying we will be importing onto unity with the terrain that we have. He has downloaded three types of textures from the internet which he says are not hard to find.He has downloaded stone, gra

Game Design

Image
Hey there, Just here again just to give my thoughts on the bits that I have just read from. The first bit reading i read was  What is a game?  by  Wolfgang Kramer. I completely agree with him when he says that a game is a pleasure. I like the that he calls games like monopoly and scrabble rule-games because they are games with rules. Kramer goes on to say that all games need to have game rules, goals, the course of the game will change and competition which i totally agree with because without rules or any  the game would be unfair and boring. He says that there is a freedom in a game where the player is not forced to play the game.  The second reading i read was  Pulling the Plug: In defense og Non-Digital Teaching and Learning . The post starts off with saying that beginners should start off with non-electrical games because its efficient for the students learning and the teachers. I agree with that statement because if you get to know the theory based things you will pick it up a