Game Elements

Hello there,
Just here to give my weekly opinion from the readings I just read. The post starts off by saying that games all have recurring themes like rules, conflict, goals, decision-making and an uncertain outcome. I totally agree with this but then the writer goes on to say that games are activities, safe and outside-side ordinary life, most of what he said i can say is fine but not all games are "safe" because there are many games out there that are very much not safe.

I then began to read the content from when i clicked the Players. I thought this post was very interesting because it asks all the different questions that really don't come mind (well my mind anyway). Well for my game i was thinking of just doing player vs. the game system but maybe i could make it for online too. The reasons some of the questions being asked in the post weren't thought of by me was because my game will be an offline game and i will not have to worry, how many players will be on each team? Can the teams be uneven?

The second post starts with saying there are three categories of rules, these rules are setup: which is the things you do to create at the beginning of the game. The next one is the progression of play: this is what happens during the game. And the last one is resolution: this is what conditions cause the game to end, and how is an outcome determined based on the game state. The post goes on to say that some rules are automatic and are triggered by an action that happens in the game by the interaction of the player. I read this all from the Rules page. I thought was interesting because all games have rules even the small ones like Tic Tac Toe, a simple game but it still have rules and it has the setup , progression and the resolution.

The third post came from Games as systems page. The writer wants to bring two formal elements to the readers attention.  The writer says that just one change to the formal element can make a game very different. The formal element of the game can apparently change the players experience in a very deep way. On the second note the elements are interrelated and even just changing one can change other ones.

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